The anguish and ecstasy of playing out your school years in play | MarketingwithAnoy

George Pigula cannot do that get a prom date. With about 24 hours to the dance Sims 4: High school years the main producer relives one of the most horrific experiences a teenager can have: rejection, rejection, rejection.

Pigula’s situation is self-inflicted as both an architect and a player, but he is hardly alone as an adult shouting to become a child again. “Teenage years are very important,” Pigula said during a press demo for it new expansion pack. “They are formative. It’s time to make friends and find out relationships. You have the opportunity to navigate through these challenges, the joys of young love, whether it’s a blissful crush phase, the courtship or the difficulties of a breakup. ”

School environments are a long-standing fixed component of video games, whether they tell stories about the teenage experience, so choose murder and chaosor balance vigilance with doing your homework. Adolescence is a crucial time when people learn who they are, but it is also filled with heartache, embarrassment, loneliness, and dozens of other triumphs and traumas. And the genre that has emerged around it is flourishing. In addition to High school yearwhich falls July 28, is there Persona 5 Royal‘s upcoming Nintendo Switch release and brand new titles like Necrosoft Games’ recently announced Demon School.

However, Necrosoft’s approach has a far more mature tone than the one in The Sims. Demon School draws influence from Italian horror film and Atlus’ Shin Megami Tensei and Person series. The game takes place on an island with two defining locations: a university and a prison. This special school is a last chance for students who will either graduate or end up in jail. Faye, the game’s heroine, is the last in a long line of demon hunters. A word of warning – no one has seen demons for hundreds of years. They are myths until suddenly they are not.

A school environment is of interest to many people, Demon School Director Brandon Sheffield tells WIRED because “for many people, it represents a time of freedom – intellectual freedom, where you are not limited by certain social ideas, you are not stuck on a job path yet. There are plenty of hopes and opportunities ahead of you. . ”

Demon Schools more mature framework also puts the characters into scenarios other than their high school education Sims counterparties. “We especially chose the university because you have characters who can become friends or have romantic relationships,” Sheffield says. Sometimes games like Person let yourself get involved with adults even though you are a minor. “It’s always made me feel a little weird about all the things in high school where you can fall in love with each other,” he says. With Demon Schoolsays Sheffield, it was important that everyone was “of consent age.”

Not that these re-enactments of youth are just about relationships or becoming prom royalty. IN Demon School, the panic of growing up is matched with actual horror scenarios. Faye and a couple of friends watch demon appearances while her classmates write essays and do math homework. The game operates on a calendar where events are the pace of a weekly structure and specific events during each day. It’s a more limited version of games like Person or Yakuza, which Sheffield notes as influences. He was happy with how series liked it Person or Shin Megami Tenseifrom where Person series extracted, use negotiation to persuade demons to attend your party. “There’s some push and pull there, rather than just a faceless mass of evil that you have to destroy,” he says.

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