David SF Wilson is the director of “Sonnies Edge,” one of the most popular episodes of the Netflix series Love, Death + Robots. Wilson believes that computer animation holds great untapped potential when it comes to serious science fiction.
“Instructing animation is like instructing in slow motion,” Wilson says in section 514 of The nerd’s guide to the galaxy podcast. “You have a huge amount of control in animation because it takes so long and you can be hyperspecific about what you want.”
Love, Death + Robots takes short stories by top writers like Alastair Reynolds, Peter F. Hamilton and Neal Asher and adapts them into dark, atmospheric short films. Wilson would love to see more feature films that take a page from the show. “When Volume 3 was launched, they showed some of the new shorts – and some of the old ones – in a movie theater,” he says. “It made me say, ‘Why are there no animated films like this?’ I’m making it my mission over the next five years to get something like this on a screen somewhere. It deserves it. “
Feature animation tends to focus on family-friendly food rather than dark, serious science fiction. One reason for this may be long-standing memories of the 2001 film Final Fantasy: The Spirits Within, which was a commercial and critical flop. “Final Fantasy came out years ago and it did no good as a test case for what it would look like, ”says Wilson. “But I think we’re approaching the point where I hope we can take a shot at it.”
He points at Doom as a franchise begging to be turned into an animated feature. “I did not like the previous installments of that franchise,” he says. “The next version should not be live action. It should be an animated film. It should be R-rated and aggressive and like nothing you have ever seen in that room before.”
Listen to the full interview with David SF Wilson in episode 514 of The nerd’s guide to the galaxy (over). And check out some highlights from the discussion below.
David SF Wilson on Star Wars: The Old Republic trailer:
We got a lot of freedom. They said, “It’s basically the Siths’ return, and we want a story that shows the firing of Coruscant.” And I thought, “OK. Can I write what I want?” And they say, “Yeah, but you have to have a bounty hunter, and there have to be some Sith, etc.” “Ok no problem.” And I went away and wrote that trailer, and that was the first one we did. There’s a character in what is called Darth Malgus, which did not exist until I wrote him in that script, and we put him in that trailer, and now there are books and statues of him. I’m still pinching the fact that there’s a corner of the Star Wars universe somewhere that did not exist before I put it down on the page.
David SF Wilson on “Sonnie’s Edge”:
I put this presentation together for what I wanted to do with the “Sonnies Edge” card, and then we had a Skype session with [“Sonnie’s Edge” writer] Peter F. Hamilton. I shared my screen and guided him through the presentation of what I was going to do. I could not see Peter at the time I walked him through it, and when I was done and I closed the presentation, there was a gentleman staring back at me with this ear-to-ear laugh. He was so excited. That made my year. He actually saw it in a theater in London – at the premiere with Alastair Reynolds – and he sent me the most amazing email. He said: “I have not experienced such a feeling since I was a child in the theater and saw Star warsand Star Destroyer rumbled over his head. “
David SF Wilson continues Delta-v:
Delta-v is a very meaningful project for Daniel Suarez, as it is for me. It’s basically the story of how we become an astronaut, which I think is an important aspect of who we are and what we will one day become… Science fiction has inspired some of the biggest technological leaps that our species has ever taken. , and I believe that we as storytellers should not ride in the wake of the Bezos and Musks building rockets, we should inspire them to what we want to do. That’s what the series is about. I could go on for hours Delta-v and how we are not where we need to be with space exploration. If I could click with my fingers, it would be one of those projects that I would love to see happen.
David SF Wilson continues The division trailer:
Ubisoft called and they said, “Your trailer is depressing. You need to change it.” Specifically, there was a suicide in it, and the head of Ubisoft said, “It makes me uncomfortable.” I say, “Do you understand the irony of what you’re saying? The whole trailer is about how we choose to turn away from things that are uncomfortable or difficult because we do not want to have to deal with it. The emotional experience you have is the point of the trailer. ” In their defense, they listened to me soapbox for about five minutes, and then they said, “You seem like a pretty passionate guy. We’ll let you continue.”